Blizzard Announces Diablo Immortal Coming To iOS, Android

Florence Fletcher
November 4, 2018

He explained that one team is working with Chinese developers NetEase on Diablo Immortal while other folks pursue other projects, so the mobile game is not the sum of Blizzard's current Diablo efforts.

So far, we know that the project heavily relies on community feedback and will be based on patch 1.12 of the original game.

In a recent interview with Polygon, Allen Adham, executive producer and Blizzard co-founder, and Dan Eggren, production director, discussed the response many had to the announcement of Diablo: Immortal and more They made it quite clear that the new mobile game is only one of many Diablo titles that are now in development. In time-old internet fashion, they've resorted to a flurry of mocking and angry threads across Twitter and Reddit, as well as smashing that dislike button on YouTube. Diablo Immortal will give players a direct look at what happened that led to the landscape of Diablo 3.

WoW Classic has been a hotly anticipated new release from Blizzard, which just got a massive update at BlizzCon 2018.

However, there have been some mixed opinions from fans over Diablo's new iteration, with some fans worrying that the mobile format will mean microtransactions.

Andrew is IGN's executive editor of news and wishes we had seen more of Whomper.

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As for the (sort of) brand-new collectible figurine, you can pre-order the Diablo III Loot Goblin Amiibo exclusively at GameStop for $15.99.

"Diablo Immortal takes the series' dark, gothic fantasy world of Sanctuary and inimitable Diablo gameplay, and puts it in your pocket", said J. Allen Brack, president of Blizzard Entertainment.

Shortly before the Opening Ceremony began, Blizzard announced the news we were all waiting for: the long-rumored Overwatch cereal is officially coming from Kellogg's!

The trailer showcases the Diablo 3-like action coming to Android, iPhone and iPad devices, even expanding on gameplay by introducing combat while repelling down a shaft.

Q: How do you plan to stay relevant with a mobile game in a heavily PC-dominated market? He said that the art and assets for new game were themselves completely new, and that Immortal was "purpose-built from the ground up".

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